Making 3D Dungeon Boards with foam.

If you’ve seen some of my previous tutorials you’ll be familiar with the gigantic dungeon I have built for games of Fantasy Football. At the time of writing this article it covers fifteen square feet on three tiers and stands over six feet tall. In this tute I cover the simplest way to start adding height to your Hirst Arts dungeon, by building up layers with foam.

The two materials used are fabled in scenery-building circles, “foam-core” and “blue foam”. Both of these materials are lightweight, quite sturdy and available in thicknesses relevant to the construction of a Hirst Arts dungeon. ‘What does that mean?’- Well HA floor tiles are exactly one quarter inch thick, foam core is the same, and blue foam insulation is available in half inch thick. This means that to take your structure up one level you can use a piece of foamcore, to take it up two levels use a piece of blue foam and so forth. Easy.

Enough words, time for some pictures!

The Grand Dungeon for the Adelaide Dungeon Bowl Cup is based on 12 inch square boards. The picture above shows the first piece with multiple levels. It is designed to look like a cliff edge with a spring feeding a small underground river.

I made an attempt at modularity for this project, multiple levels all enter a tile at the halfway point at one inch height. This makes it easy to create layouts, and it also makes it easier to stack and transport these pieces.

The pieces shown in the images thus far all feature sheer cliffs that will be difficult for your average fantasy football player to scale. In addition to creating relocatable staircases I also wanted some sections to bear the appearance of a naturally eroded hill slope that a player could traverse with relative ease. This is always going to be a difficult proposition in a game that has a grid layout, but by combining foam-core and blue foam insulation I’m quite happy with the result, both in terms of appearance and playability.